Frontend-design

 
3r3-31. Hello! 3r3115.  
3r3115.  
Our course "jаvascript Developer" On the whole, it is dedicated to the front and the tools for it, but, as it turned out, not everyone has an idea of ​​what lies behind the phrase front-end design. We found some interesting material where the author is trying to explain what is behind this. 3r3115.  
3r3115.  
Go. 3r3115.  
3r3115.  
Frontend-design 3r3115.  
3r3115.  
Somewhere between design - the world of people, pixels and polishing - and engineering - the world of logic, cycles and Linux - lies the frontend design. Frontend-design includes working with HTML, CSS, and presentation ...
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[Микро-навигация (микро-подталкивание) ]- micro-animation to change user behavior

 3r3191. 3r3-31. A small, but in my opinion very useful and interesting article) 3r3179.  3r3191. 3r3179.  3r3191. Some do it better than others, revealing the psychology of micro-animation. 3r3179.  3r3191. 3r3179.  3r3191. [Микро-навигация (микро-подталкивание) ]- micro-animation to change user behavior 3r3119. Micro-nudging is a timely little animation that encourages the user to perform a “small” task that they may have forgotten or not noticed. 3r3122. [/i] 3r3179.  3r3191. 3r3179.  3r3191.
3r3179.  3r3191. 3r3179.  3r3191. Here is an example from Instagram: 3r3179.  3r3191. 3r3179.  3r3191. ...
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[Психология дизайна ]- The Psychology of Design

 3r33469. 3r3-31. [Психология дизайна ]- The Psychology of Design to be encoded [/s] be able to write code and understand business? These skills are incredibly valuable, but perhaps not essential. However, I would say that every designer should learn the basics of psychology. As humans, we have a basic “plan” of how we perceive and process the world around us, and studying psychology helps us define this plan. As designers, we can use psychology to create more intuitive, people-oriented products and experiences. Instead of forcing users to adapt to the design of a product or experience, we can use some key principles from psychology as a guide to design ...
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Design for frontend developers (part 1)

Design for frontend developers (part 1)3r33333. When a designer sends mockups to a developer, there is always some misunderstanding between them. Graphic editor gives a lot of freedom, the designer may not know the technical limitations, something not to notice, or sweep away the problems under the carpet. 3r3302. 3r33232.  3r3308. 3r33333. It comes to the implementation of the interface and the developer is faced with these imperfections. 3r3302. 3r33232.  3r3308. 3r33333. A bad decision is to make it easier. Approximately as in a model, but taking into account technical limitations. It is done quickly, it looks horrible. The designer ...
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If digital product designers were creating real things

Hi, Habr! I present to your attention the translation of a small entertaining articles . Hev himself a fan!
 3r33232.
 3r33232. I tell in comics.
 3r33232.
 3r33232. About the author: Pablo Stanley (Pablo Stanley), designer InVision.
 3r33232.
 3r33232. If digital product designers were creating real things
 3r33232. Before, when someone asked about my profession, I replied that I was working as a product designer. Immediately flew the next question: "And what kind of products? Furniture, aircraft, radio, headphones, sex toys? "Confused, I explained what I mean digital products:" Well, this is the type of websites and attachments. "
 3r33232.
 3r33232. I...
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Design process: 7 steps to the ideal project

Design process: 7 steps to the ideal project  
 
One of the biggest problems for beginning designers is the lack of an established work process. This is logical, because most designers are self-taught, who started with copying and only after that began to seriously engage in craft.
 
 
I, like many, at the start of a career encountered this problem. Periodic orders could create the illusion that I'm doing everything right, but over time, I began to realize that there was something wrong with my work.
 
 
Before the start of the project, I was enthusiastic, and in the course of the work, I certainly lost motivation. In the end, I wanted to close the ...
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Design of digital products. Purpose, role, method

Design of digital products. Purpose, role, methodI happened to create from scratch a design unit in Alfa-Bank and work as a design director. It took five years. As a result, we have got a design system (in code) and an approach to the diain of digital products. Actually, I will tell about this approach here. More precisely, this is the text of the lecture, which I read in early 2018 in Moscow, Perm, Novosibirsk and St. Petersburg. In May, I decided to leave the bank, now I have the hands to publish the text of the lecture.
 
 
At Alfa-Lab, we built product development processes on the basis of skrom, where each team is an independent unit capable ...
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How to collect corporate services on one online platform: the story of "MegaFon.Business"

How to collect corporate services on one online platform: the story of "MegaFon.Business"Each telecom operator has a large set of tariffs and services that are designed for corporate clients. Such services can be several dozen. Usually users in them are difficult to understand - the difficulties arise already at the stage of connection. We have to "crawl through" countless landings, authorizations, application forms and lines of small print. We wanted everything to become simple and understandable. To this end, we decided to create a platform "MegaFon.Business." About how we collected the ecosystem of solutions for corporate clients and what eventually turned out, we will tell in this ...
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A complete guide to the correct use of animation in UX

I bring to your attention the translation of a very cool article on the animation of the interface.
 
The ultimate guide to proper use of animation in UX author of Taras Skytskyi.
 
 
A complete guide to the correct use of animation in UX  
 
Currently, it is difficult to impress or even surprise with the animation of the interface. It shows interaction between screens, explains how to use the application or simply directs the user's attention. While studying the animation articles, I learned that almost all of them describe only specific use cases or general facts about animation, but I did not come across any article where all the rules concerning the ...
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How to solve any programming problem

Hello everybody!
 
 
Today, your attention is invited to translate in its own irreplaceable article, which will help you correctly approach even the most insidious and non-trivial TK, which you at first glance do not understand the point of view. The main thing is not to surrender and to formulate questions correctly. Mr. Justin Fuller of the Bank of America kindly explains how this is done correctly.
 
 
How to solve any programming problem  
 
Enjoy reading!
 
 
 
So, this day has come. Maybe this is your first working day, and maybe you have been working at this place for ten years already - it does not matter. With each this happens: you ...
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