Irregular tiles on the surface of procedurally-generated planets

Irregular tiles on the surface of procedurally-generated planetsHere we will consider the method of dividing the spherical surface of a procedurally-generated planet by irregular tiles, and, as a consequence, the division of the ocean and continents into separate sectors (sectors). We assume that the surface of the planet has already been given the structure of land areas with the help of some GIS and it is possible to export vector data to ESRI shapefiles or directly to the PostgreSQL database with the extension PostGIS . The very process of creating sectors is carried out by means of PostGIS.
 
are assumed. forgedmaps.com ...
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Devilution: project for reverse engineering Diablo

Devilution: project for reverse engineering Diablo

 
As the years show, the chances of seeing the original source code - or at least a remake - of the first part of Diablo are practically nonexistent with us (event
? The Darkening of Tristram [/i] at
? Diablo III
? in honor of the 20th anniversary of the first part, of course, well, but still a little different from what the fans expected). And even the last update for the game came out in 200? and Blizzard itself has long ceased to support and sell it - the memory of it still remains alive in our hearts. That once again and confirmed a certain GalaXyHaXz, decided to reverse the engineering of the game.
 
 
The so...
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My history of creating a motivational application (iOS and Android) for a daughter with a daughter on Unity and C #

My history of creating a motivational application (iOS and Android) for a daughter with a daughter on Unity and C #
 
This is the first part of the story (mixed with the story of my mistakes and solutions) about how I (somewhere two years in my spare time) developed a mobile application for iOS and Android that would motivate my daughter to solve math examples so that she has reached the automatism in the basics of arithmetic (a number 10 warehouse or a multiplication table). As a result, an application has been obtained that allows the child to earn money with his mind.
 
I used Unity engine and C # language, as well as an additional set of software like mandatory Photohsop or Audacity (for creating sounds).
 
[h3] ...[/h]
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How we made the best in the world AR-game without paid traffic

Speaking of the best AR-game, we are based on the feedback of our players and how it competes in the ranking with other popular games made using ARkit and published in the App Store.
 
 
How we made the best in the world AR-game without paid traffic  
Alice in Wonderland AR Quest
 
 
September 1? 2017 Apple released iOS 1? which supports the technology of augmented reality. Any developer could create an AR application using the ARKit framework.
 
 
September 2? 2017 we at Avatarico released the game Alice in Wonderland AR quest.
 
 
October 1? 2017 game was the 10th in the world free AR-game by ...
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How porting the game to PSVita increased the overall performance of

How porting the game to PSVita increased the overall performance of

 
At the level there may be thousands of enemies.
 
 
The game is Defender's Quest: Valley of the Forgotten DX there have always been long-standing problems with speed, and I finally managed to solve them. The main stimulus to the large-scale speed increase was our port on the PlayStation Vita . The game has already been released on the PC and well, if not perfect, worked on Xbox One with ...
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Summary and video of the story about networking in the gaming industry with the geymdev festival

Summary and video of the story about networking in the gaming industry with the geymdev festivalIn the beginning of June at the Higher School of Business Informatics of the Higher School of Economics in the framework of the educational program Game Project management was a one-day game festival DevsGo, open to all interested persons. We bring to your attention the abstract and video from the first lecture: "Networking - why people are needed" , Victoria Belyaeva. She talked about what networking is, what is its utility in life and specifically in the gaming industry. Than acquaintance with people differs from "by acquaintance", and also about where and how best to make contacts. We ...
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Unity3D: game architecture, ScriptableObjects, singletons

Today we will talk about how to store, receive and transfer data inside the game. About a wonderful thing called ScriptableObject, and why it's wonderful. We will slightly mention the benefits of singletons in organizing scenes and transitions between them.
 
 
This article describes a part of the long and painful way of game development, the various approaches used in the process. Most likely, there will be a lot of useful information for beginners and nothing new for "veterans".
 
 

Links between scripts and objects


 
The first question facing a novice developer is how to link all the written ...[/h]
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Digest of interesting materials for mobile developer # 256 (June 3-12)

This time, it turned out to be quite a short release, and in it the epic Tower Defense, animated transitions, a platform for developers from Snapchat, a sudden psychology in IT from the creator of Kotlin and much more.
 
 
Digest of interesting materials for mobile developer # 256 (June 3-12)
 
 
 
 

 

Creating a game of Tower Defense in Unity


 
 
The games of the tower defense genre are gaining popularity, and it's no wonder - little can compare with the pleasure of watching their own lines of defense that destroy evil enemies! In this tutorial of two parts, we will create a tower defense game on the Unity engine!
 
 

 
[h3] ...[/h][/h]
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Creating a Tower Defense game in Unity - Part 2

Creating a Tower Defense game in Unity - Part 2

 
This is the second part of the tutorial "Creating a Tower Defense game in Unity" . We create in Unity a game of genre tower defense, and by the end of first part , learned to post and upgrade monsters. Also we have one enemy attacking the cookies.
 
 
However, the enemy does not yet know where to look! In addition, the attack alone looks strange. In this part of the tutorial we will add waves of enemies and arm monsters so they can protect the precious cookie.
 
project-workpiece and ...
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One two Three! Chat bot from Google Sheets on the example of PvP-game for Alisa

One two Three! Chat bot from Google Sheets on the example of PvP-game for Alisa
 
Appearing, Alice attracted users with unexpectedly qualitative synthesis of speech and chat-bot. Today from it await useful skills and interesting games with a backend that can take into account the context of the user and implement a wide range of scenarios. This article discusses creating a skill based on Google Sheets, well-known to many tools with great potential for small chat bots.
 
 
Playing with a real person can be more interesting than with a virtual character, so as an example we will develop a multiplayer game for Alice.
 
...
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