“A game designer is always a gamer”: what does a specialist do, what skills are important /Netologiya company blog /Habr
The game market is developing steadily: according to the Global Games Market Report, the volume of the gaming industry will reach $ 196 billion by 2022. Such growth requires the appearance of new specialists, and one of the key figures in the creation of games is a game designer.
The game designer is a unique specialist who generates creative ideas and develops game systems that can captivate players for years to come.
In the open lesson " Game designer: how to create games from scratch ”Vladimir Kovtun, producer at Ciliz, teacher of the course“ Game designer "Netology, spoke about the specifics of the game designer, the necessary skills, and also answered students' questions. A good example of deconstraction is [/i]
Do not disown genres and platforms . “Who needs this Nintendo Switch?”, “I will never buy games in the Epic Games Store” - it sounds strange. There are no "bad" platforms for a game designer; you need to play everything and everywhere. Observation of various kinds is important for self-development.
Beginning game designers are often scared that they need deep mathematical knowledge. Deep ones are not needed - unless you want to make complex economic strategies. Usually enough 3-3-3203. mathematics school course [/b] .
[b] Table processor 3-3-3204. - The main tool for a game designer. It doesn’t matter if Excel is a Google spreadsheet or OpenOffice.
The game designer does not have to be a doctor of mathematical sciences, but must know the mathematical base.
Game designer evaluates the work of the art department, so he must be erudite in terms of art. It is important to be able to distinguish bad taste from a masterpiece. Often, artists draw in isolation from the process, and the game designer needs to be able to get them back on track, giving clear feedback.
Screenshot of the game Middle-earth: Shadow of War [/i]
Screenshot of the game Assassin's Creed Odyssey
The trailer for the game Hellblade: Senua's Sacrifice, which won several BAFTA Games Awards 201? including for the best decoration
And here is in the nominations "Best Game" and "Game Design".
Logic and analytics
When creating a game, the game designer must first offer a logical solution. All elements of the system must be in place, the patterns of action of the characters are thought out, the project must be docked and checked. Only after that the game designer makes a decision in the framework of the concept of a new project.
There are two standard hypothesis testing tools: prototyping (creating fast prototypes using game engines) and paper prototyping.
An example of paper prototyping of the game
The third - non-standard - method is available only to some professionals who invent games in their heads, play games in their heads and check their concepts in their heads.
Analytics is important for the interaction of a game designer with marketers and analysts. Moreover, the game designer should think over the functionality of the game in such a way that it is convenient for the analyst and marketer to interact with him.
If the game designer has not incorporated the trigger game into the economic system so that the analyst can look at events and statistics, the game will have to be redone.
Thinking outside the box
It is important for a game designer to think without limits. As they say, think out of the box - think out of the box. If a game designer tries to look for solutions to insoluble situations, new game concepts, then the chance to create a cool game increases tenfold. Recall that deconstructs help to understand why a particular product is successful.
It depends on the game designer whether the game will be gray and faceless or a hit for all time.
[i] An example of a bestseller is the [leech=https://store.steampowered.com/app/242680/Nuclear_Throne/] shooter. Nuclear throne (2015). More than a million copies of 3-3-3323 have been sold.
Work with a computer (for games on digital media)
This skill is often forgotten. A game designer should be a geek - in a good way - and not have difficulty learning new software or hardware.
You need to be familiar with Windows, MacOS, or Linux. Companies work in different ways: for some, the entire pipeline is built so that everyone works on Windows, while others work on MacOS or Linux.
It’s important to absorb the new like a sponge, because you don’t know where you will work in a year. What if someone suggests doing races or a shooter? On Unity or Unreal Engine? Or maybe there will be an opportunity to move to Europe. But you never know how many more such “what if?”
Unreadiness to work with certain software is a frequent cause of refusals to get work from beginner game designers.
So, a game designer is a specialist who comes up with games, but does not create them. He knows how to correctly formulate tasks for the team, understands the marketing of games and is able to convince the investor in the success of the project.
Students ask - we answer
The questions of the participants of the open session “ Game designer: how to create games from scratch ”, Which was answered by Vladimir Kovtun, teacher of the course“ Game designer "In Netology.
Where can I implement the idea for the game?
On sites dedicated to game jams - a kind of hackathons for games - you can find people, assemble a team and make an integral project. However, it is necessary to take into account the fact that such projects are created on the bare enthusiasm and internal motivation of the participants, so most of these projects do not survive to release.
If you really have a terrific idea, find a programmer and an artist and make a prototype - a short version of the game - to search for investors. But this is already a story related to creating your own business - a gaming studio, attracting investor money and everything connected with it.
Will the product be trusted by a game designer with no experience?
There is no problem at the beginning specialist.
When a game designer begins his career and joins the company as a trainee, trainee or junior, he is not asked to immediately come up with the whole concept - they usually start with private moments, game features. Another point: since they hired, they also trust the product.
How much a programmer believes in an idea depends on how well the game designer will present it. If the idea is supported by facts, well described, logically structured, fits into the concept of the product, then both the programmer and the artist will gladly take up such a task.
What genre is better to start the study of game design with?
Start with your favorite genre. There are no strict rules. Agree, it will be strange if a novice game designer who needs to play the first hundred will play something that he does not like at all. For example, I don’t like strategy games, I watch them as representatives of the genre, but I don’t play them for 300 hours. But I really like platformers, I go through them completely and do deconstructs. See what's closer to you personally.
You can start diving into game design with platforms and a mechanic. Most companies make free-play games for mobile phones - play these games and learn them. Hyper casual games are also popular.
What programming languages to learn for game design?
I recommend to study C Sharp (C #) or Lua. If we talk about engines, then the most suitable engine for game design is Unity, and C # is used there. A large game designer may be asked to write scripts, which is Lua. In any case, this is object-oriented programming - without it, nowhere.
How broad should the knowledge of the market be if you are involved in creating, for example, only point-and-click quests?
On the one hand, if only such a genre is interested, be based on it.
On the other hand, let's recall the message Think out of the box - think out of the box.
If you go to the "alien" territory - related or completely different genres of games, you can just find a new concept that will stand out in your genre.
For example, doing a point-and-click quest with Battle Royale mechanics is an interesting idea. Or do a race in a quest. But if there is no corresponding competence in the market of those genres that you want to use and integrate, then difficulties with implementation will arise. For self-development you need to play everything.
How can a game designer sketch a concept for a specialist who is engaged in sound, if he himself is a complete zero?
You need to understand related areas at least at a basic level: get familiar with terminology, limitations.
I will give an example. Let's say a game designer needs the sound of a door slamming. He can formulate the problem in different ways. It can just say to the sound designer “I need the sound of a door slamming”, or it can add: “in such a range in decibels, the output file format is such and such, the duration limit is such and such, and the maximum volume is such”.
If the game designer does not understand at all in any area, then he will set a very broad scope of the task - the scope of his decision will also be wide. As a result, the result will vary greatly: from complete unsuitability to "this is what I requested."
I also recommend talking with an appropriate specialist on the topic of how he can help a game designer better understand himself. For example, it is better for a visual to transmit information through pictures, for an audio - to accompany it with voice. It is important to remember that the task is posed to a specific person with their own characteristics.
What to read about game design
ProGameDev: Notes on creating games .
Your video game expert .
Aus Hestov .
Yuri Vetrov about interfaces - Design management of digital products .
Age of Geeks | Online publication on geek culture .
App2Top.ru: site for developers, publishers and marketers of games .
DTF - games, movies, TV shows, development, community .
GoPractice! - A blog about product management, product analytics and the growth of mobile applications and Internet services .
Game Designer Cuffs - How not to die of horror on the first day as a game designer. .
English speaking resources
TouchArcade - iPhone and iPad Games .
UXmatters :: Insights and inspiration for the user experience community .
Don't Die .
Gamasutra - The Art & Business of Making Games .
A Master Class in Mobile Game Design - Mobile Free to Play .
Vasiliy Sabirov @devtodev .
Tiny Design .
Training on a game designer in Netrology
You can learn the profession from scratch on the course " Game designer "In Netology, which is developed in partnership with the professional community of game designers" Cuffs DG ".
You will go through the entire cycle of game development: creating a concept, designing game levels and mechanics, game psychology, narrative design, specifics of the game interface design, prototyping, creating a promotion strategy and launching a game product on the market, game analytics.
Communicating in the same environment in Discord, you can find partners to create your own game.
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