A couple of years ago, our team was honored to start creating a mobile "Armata". Adhering to the rule
"We make a game, not a technology"
, we created the prototype on what is already in the engine. It was UE 4.? the physical model is based on PhysX Vehicles, and a lot of pain (both about and without).
Later, our team created an open source plug-in PsRealVehicle , available by
MIT license is
. This plug-in is sharpened to the physics of tanks and wheeled vehicles for highly loaded network shooters, and its work you can watch at any time in our project Armored Warfare: ...