We simulate a realistic river in Houdini and the Unreal Engine 4

 3r? 3577. 3r3-31. We simulate a realistic river in Houdini and the Unreal Engine 4 3r? 3562. 3r33515. Prologue 3r33516. 3r? 3517.  3r? 3577. 3r? 3519.  3r? 3577. 3r33560. Download Assets 3r36262. Unreal and Houdini. Installation video - 3r33524. here 3r?662. . 3r33535.  3r? 3577. 3r33560. Most of the project I followed tutorials 3r3353534. Ben Shriver and 3r33939. Andreas Glad 3-333562. . 3r33535.  3r? 3577. 3r33560. Do not be afraid of nodes and scripts. It is not as difficult as it may seem. 3r33535.  3r? 3577. 3r33560. For water, I used the normal map from the Unreal Starter content. 3r33535.  3r? 3577. 3r33565. 3r? 3517.  3r? 3577. 3r33515. The introduction ...
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Unreal Engine ??? release

 
3r3-31. Epic Games has released Unreal Engine 4.2? which according to the manufacturer, gives developers greater efficiency, performance and stability for any project on any platform, and it is thanks to the latest release that users can get world-class results using the Unreal Engine. 3r3115.  
3r3118. 3r3115.  
3r3338. 3r311. 3r340.
3r3115.  
Unreal Engine ??? relies on proven tools so that you can be as efficient and creative as possible by adding more mobile optimization for Android and iOS, up to 60% increase in speed when preparing content, as well as more power and flexibility in the industry-leading ...
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Gentleman's kit of the programmer UE? part 1

<{full}>
Gentleman's kit of the programmer UE? part 1  
 
I have long wanted to make a list of skills and tools that, in my opinion, should be included in the “gentleman's kit” of any programmer under Unreal Engine 4 . Just the other day, in r3r311. on UE4 <{full}>
 
 
I have long wanted to make a list of skills and tools that, in my opinion, should be included in the “gentleman's kit” of any programmer under Unreal Engine 4 . Just the other day, in r3r311. on UE4   I have long wanted to make a list of skills and tools that, in my opinion, should be included in the “gentleman's kit” of any programmer under Unreal Engine 4 . Just the other day, in r3r311. on UE4   I have long wanted to make a list of skills and tools that, in my opinion, should be included in the “gentleman's kit” of any programmer under Unreal Engine 4 . Just the other day, in r3r311. on UE4 I met this:  > blueprints, animation dev, tech art, ai, multiplayer, editor extensions. The first thing that came to mind > What comes to mind: blueprints, animations, AI, material ...
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PsRealVehicle, or Open Source-plugin of physics of tanks in Armored Warfare: Assault

PsRealVehicle, or Open Source-plugin of physics of tanks in Armored Warfare: Assault
 
A couple of years ago, our team was honored to start creating a mobile "Armata". Adhering to the rule
"We make a game, not a technology"
, we created the prototype on what is already in the engine. It was UE 4.? the physical model is based on PhysX Vehicles, and a lot of pain (both about and without).
 
Later, our team created an open source plug-in PsRealVehicle , available by
MIT license is
. This plug-in is sharpened to the physics of tanks and wheeled vehicles for highly loaded network shooters, and its work you can watch at any time in our project Armored Warfare: ...
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Creating an interactive grass in the Unreal Engine

Creating an interactive grass in the Unreal Engine
 
Until recently, grass in games was usually referred to as a texture on the ground, rather than rendering individual stems. But with the increase in the power of iron, it became possible to render the grass. Remarkable examples of this rendering can be seen in games like Horizon Zero Dawn and The Legend of Zelda: Breath of the Wild . In these games, a player can wander through grassy meadows, and, more importantly, grass reacts on the actions of the player.
 
 
Fortunately, it is not very difficult to create such a system. In fact, the article will teach you exactly this! In this tutorial ...
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Drawing with Render Targets in Unreal Engine

Drawing with Render Targets in Unreal Engine
 
Render target is, in fact, a texture in which you can write while the application is running. From the engine's point of view, they store information such as the base color, normals and ambient occlusion.
 
 
From the perspective of the user, render target is mainly used as a kind of additional camera. You can set the scene capture (scene capture) at some point and save the image in render target. Then you can display the render target on the mesh, for example, to simulate the surveillance camera.
 
 
After the release of the ??? version of the engine, Epic added the ability to render the material directly ...
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UE4 | Inventory for Multiplayer # 5 | Transfer of information between the Server and the Customer

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UE4 | Inventory for Multiplayer # 4 | Creation and connection of the koiner

List of articles [/b]
UE4 | Inventory for Multiplayer # 1 | Data warehouse on the DataAsset
 
UE4 | Inventory for Multiplayer # 2 | Connecting Blueprint to C ++
 
UE4 | Inventory for Multiplayer # 3 | Structure of the interaction
 
UE4 | Inventory for Multiplayer # 4 | Creation and connection of the coneer
 
UE4 | Inventory for Multiplayer # 4 | Creation and connection of the koiner In this article, we'll discuss creating an inventory component and connecting it to the required Actor. Since this component is simply a store of objects and the logic of their loading /unloading, there is no difference in applying it to a character or some kind of box.
 
You can create a component ...
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UE4 | Cycle day and night | Modification of SkySphere

 
 
UE4 | Cycle day and night | Modification of SkySphere The change of day and night often rises among users. And if by itself the movement of the sun is simple enough to achieve more or less realistic work *** SkySphere *** is already much more complicated.
 
 
 
In this article, I do not plan to show all possible ways of changing the orientation of
DirectionalLight
with the seasons and precession. On this topic, in my opinion, enough materials. Someone does this through
Blueprint
, I also use
C ++
, so that the clock ticking on the server and periodically (every few seconds) synchronized the client's clock. At the same time, no traffic occurs on the server...
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UE4 | Inventory for Multiplayer # 2 | Connecting Blueprint to C ++

List of articles [/b]
UE4 | Inventory for Multiplayer # 1 | Data warehouse on the DataAsset
 
UE4 | Inventory for Multiplayer # 2 | Connecting Blueprint to C ++
 
In the previous article I told you how to create
DataAsset
, and why it is so good and comfortable. Here we will look at how to access
DataAsset
, more precisely to the data assigned to it, from
Blueprint
and
C ++
.
 
In passing, we will answer the question of gaining access to any
Blueprint
of
C ++
. previous article , then probably noticed that other functions call such an ...
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