Creating an interactive grass in the Unreal Engine

Creating an interactive grass in the Unreal Engine
 
Until recently, grass in games was usually referred to as a texture on the ground, rather than rendering individual stems. But with the increase in the power of iron, it became possible to render the grass. Remarkable examples of this rendering can be seen in games like Horizon Zero Dawn and The Legend of Zelda: Breath of the Wild . In these games, a player can wander through grassy meadows, and, more importantly, grass reacts on the actions of the player.
 
 
Fortunately, it is not very difficult to create such a system. In fact, the article will teach you exactly this! In this tutorial ...
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Drawing with Render Targets in Unreal Engine

Drawing with Render Targets in Unreal Engine
 
Render target is, in fact, a texture in which you can write while the application is running. From the engine's point of view, they store information such as the base color, normals and ambient occlusion.
 
 
From the perspective of the user, render target is mainly used as a kind of additional camera. You can set the scene capture (scene capture) at some point and save the image in render target. Then you can display the render target on the mesh, for example, to simulate the surveillance camera.
 
 
After the release of the ??? version of the engine, Epic added the ability to render the material directly ...
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UE4 | Inventory for Multiplayer # 5 | Transfer of information between the Server and the Customer

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UE4 | Inventory for Multiplayer # 4 | Creation and connection of the koiner

List of articles [/b]
UE4 | Inventory for Multiplayer # 1 | Data warehouse on the DataAsset
 
UE4 | Inventory for Multiplayer # 2 | Connecting Blueprint to C ++
 
UE4 | Inventory for Multiplayer # 3 | Structure of the interaction
 
UE4 | Inventory for Multiplayer # 4 | Creation and connection of the coneer
 
UE4 | Inventory for Multiplayer # 4 | Creation and connection of the koiner In this article, we'll discuss creating an inventory component and connecting it to the required Actor. Since this component is simply a store of objects and the logic of their loading /unloading, there is no difference in applying it to a character or some kind of box.
 
You can create a component ...
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UE4 | Cycle day and night | Modification of SkySphere

 
 
UE4 | Cycle day and night | Modification of SkySphere The change of day and night often rises among users. And if by itself the movement of the sun is simple enough to achieve more or less realistic work *** SkySphere *** is already much more complicated.
 
 
 
In this article, I do not plan to show all possible ways of changing the orientation of
DirectionalLight
with the seasons and precession. On this topic, in my opinion, enough materials. Someone does this through
Blueprint
, I also use
C ++
, so that the clock ticking on the server and periodically (every few seconds) synchronized the client's clock. At the same time, no traffic occurs on the server...
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UE4 | Inventory for Multiplayer # 2 | Connecting Blueprint to C ++

List of articles [/b]
UE4 | Inventory for Multiplayer # 1 | Data warehouse on the DataAsset
 
UE4 | Inventory for Multiplayer # 2 | Connecting Blueprint to C ++
 
In the previous article I told you how to create
DataAsset
, and why it is so good and comfortable. Here we will look at how to access
DataAsset
, more precisely to the data assigned to it, from
Blueprint
and
C ++
.
 
In passing, we will answer the question of gaining access to any
Blueprint
of
C ++
. previous article , then probably noticed that other functions call such an ...
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UE4 | Inventory for Multiplayer # 1 | Data warehouse on the DataAsset

In this article I will try to disclose the meaning and methodology of creating
DataAsset
, as storage for various kinds of data, and in our case it is a library for
Actors
and their parameters.
 
A small introduction that you can skip [/b]
To make a decision to create a game about 2 years ago, it helped me that I accidentally stumble upon information about
Unreal Engine 4
and read how cool and simple it is. In fact, a person who does not know how to write the code
(the programming language does not matter in this context)
it is very difficult to create something, more difficult than a small modification ...
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Creating a terminal system in UE4

Creating a terminal system in UE4

 

Introduction


 
Our team consists of two participants:
 
 
Sertach Ogan
 
 
My name is Sertach, I'm programming the gameplay. I have been developing projects on the Unreal Engine for about 3.5 years. Although my post is called a "game programmer", I like programming UI as well. I worked and continue to work on various projects published on Steam.
 
 
Also I will organize Mitapov on the Unreal Engine in Turkey . Over the past year, I have organized many activities and continue to organize them. Along with these activities...[/h]
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Creating tracks on the snow in the Unreal Engine 4

Creating tracks on the snow in the Unreal Engine 4
 
If you play modern AAA games, you might notice a tendency to use snow-covered landscapes. For example, they are in Horizon Zero Dawn , Rise of the Tomb Raider and God of War . In all these games, snow has an important feature: on it you can leave traces!
 
 
Due to this interaction with the environment, the player's immersion in the game is intensified. It makes the environment more realistic, and we will be honest - it's just interesting. Why spend long hours creating curious mechanics if you can just let the player fall to the ground and make snow angels?
 
 
In this tutorial you ...
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Unreal Engine 4 tutorial: Paint

Unreal Engine 4 tutorial: Paintfilter.  Over time, the appearance of games is getting better and better. In an era of stunning graphics, it's difficult to make your own game stand out against the others. One way to make the game graphically more unique is the use of non-photorealistic rendering.  Neutrorealistic rendering includes many rendering techniques. They include cel shading, toon-contours and hatching. You can even make it look like a picture! One way to get this effect is by blurring the Kawahara filter.  To implement the Kawahara filtration, we will learn the following:   Calculate the mean and variance for severalnuclei...
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