Telltale everything. A pity

On Friday it became known that the studio Telltale - everything. Closes, goes bankrupt, horror and nightmare.
 
What happened? Let's understand.
 
Telltale everything. A pity  
Emily , Jess and, we pull something, all the other 250 people - are looking for work and openly write about it on Twitter.
 
The employees were given only half an hour to leave the office. Is this normal at all?
 
Anonymous sources claim that the company filed for bankruptcy in order not to pay for the dismissal. But in general, not all employees worked in the state, and the severance pay is not due to contractors.
 
On the other hand, a number of ...
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Doom II: Hell on Earth, id Software. Secret No. 4 on Map 15 (Industrial Zone) is opened in the usual game mode

Doom II: Hell on Earth, id Software. Secret No. 4 on Map 15 (Industrial Zone) is opened in the usual game mode  
After 24 years passed, as the legendary game Doom II: Hell on Earth. And so it happened - one of the very meticulous players was able to open the "last" secret in this game for the first time in history.
 
 
And I did it without using codes and other unfair interventions in the game code.
 
 
Player Zero Master received congratulations from the very creator of the game, John Romero.
 
 
 
It's about the fifteenth map MAP15: Industrial Zone ("Industrial Zone", access to the secret level of 31) and the fourth secret in it.
 
 
Previously, other players have already "found" this secret, but only with the ...
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UE4 | Inventory for Multiplayer # 4 | Creation and connection of the koiner

List of articles [/b]
UE4 | Inventory for Multiplayer # 1 | Data warehouse on the DataAsset
 
UE4 | Inventory for Multiplayer # 2 | Connecting Blueprint to C ++
 
UE4 | Inventory for Multiplayer # 3 | Structure of the interaction
 
UE4 | Inventory for Multiplayer # 4 | Creation and connection of the coneer
 
UE4 | Inventory for Multiplayer # 4 | Creation and connection of the koiner In this article, we'll discuss creating an inventory component and connecting it to the required Actor. Since this component is simply a store of objects and the logic of their loading /unloading, there is no difference in applying it to a character or some kind of box.
 
You can create a component ...
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French school in the development of video games: Another World

French school in the development of video games: Another World

 
French artistic aesthetics have always differed slightly from the aesthetics of English-speaking countries. When creating their paintings, films and even furniture, the French often abandoned the boring literalism, so characteristic of English-speaking art, in favor of something more refined. The impression became more important than the objective reality. The French author's cinema will not become completely unfamiliar to the English eye, as it would be with a Bollywood or Egyptian film. However, the effects created by them are much more confusing: it seems that there is something recognizable and ...
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We do ASO to ourselves: how we received ?000 installations for the first week in Google Play Open Beta

We do ASO to ourselves: how we received ?000 installations for the first week in Google Play Open Betafor free. Introduction  On August ? we launched an open beta of the mobile online game Cats vs Pigs: Battle Arena. Despite the fact that we did not advertise the start of testing anywhere, did not send out press releases and did not buy traffic - within a week after the release, according to GameAnalytics, the game was installed by about 2000 users.Knowing that many developers are very interested in the growth of organic and viral traffic for their games, we decided to share the experience of independent work in the field of ASO and in preparation for the open beta of Google Play, which allowed to get ...
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Cyberdemons: artificial intelligence DOOM 2016

Shooters from the first person for many years evolved and became a very interesting environment for non-player characters: soldiers hide behind shelters, strangers chase the player, and partners help him in the heat of battle. All this fits into the concept of design of modern shooters: holding the territory, creating lines of defense and deterring the player. In this article I'm using the example of restarting the franchise
DOOM
201? I'll tell you about what happens when developers refuse to use the standard code of conduct in the game.
 
 
Cyberdemons: artificial intelligence DOOM 2016
 
DOOM
is b...
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As the only line of ancient code for six months, the developers of MMORPG  were mad.         
 Most often from game developers you can hear a very simple phrase: it's surprising that games generally come out. Games are complicated, untamed monsters, connected by something like digital insulating tape. It's not surprising that they fall apart.    
    
  Aliens: Colonial Marines  was problematic for many reasons, but quickly became a common laughingstock when such viral  appeared. clips  , in which xenomorphes meaningless wander through the levels. This month the developer of mods  found  , that the reason for the stupid behavior of AI "strangers" was one error in the code of the game. (This was  were mad.         
 Most often from game developers you can hear a very simple phrase: it's surprising that games generally come out. Games are complicated, untamed monsters, connected by something like digital insulating tape. It's not surprising that they fall apart.    
    
  Aliens: Colonial Marines  was problematic for many reasons, but quickly became a common laughingstock when such viral  appeared. clips  , in which xenomorphes meaningless wander through the levels. This month the developer of mods  found  , that the reason for the stupid behavior of AI "strangers" was one error in the code of the game. (This was
 
Most often from game developers you can hear a very simple phrase: it's surprising that games generally come out. Games are complicated, untamed monsters, connected by something like digital insulating tape. It's not surprising that they fall apart.
 
 
Aliens: Colonial Marines was problematic for many reasons, but quickly became a common laughingstock when such viral
appeared. clips
, in which xenomorphes meaningless wander through the levels. This month the developer of mods
found
, that the reason for the stupid behavior of AI "strangers" was one error in the code of the game. (This ...
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Production hell «S.T.A.L.K.E.R .: Shadow of Chernobyl»

Production hell «S.T.A.L.K.E.R .: Shadow of Chernobyl»

 
The history of development of the cult game-long construction S.T.A.L.K.E.R .: Shadow of Chernobyl, created by the Ukrainian company GSC GameWorld and released in 200? has long been shrouded in a lot of legends. The reason for their appearance was that in the release version the game was slightly similar to the promises that the players handed out before - due to the cut out content and possibilities, it now resembled a linear shooter rather than an ambitious sandbox with the open world. The rumors claimed that the fault was the company THQ, responsible for publishing the game in the West.
 
 
Over ...
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What I learned by creating 100 games in 5 years

What I learned by creating 100 games in 5 years
 
My marathon is over! From June 2012 to June 201? I created 100 games.
 
 
Before we go into detail, I need to talk a little about my project "100 games in five years" and briefly state the numbers and facts about the games themselves.
 
 

 
 
 

A small explanation is


 
In 201? I decided to create a long-term verification strategy. I thought that by the end of these five years I will be
exactly
to know if game development is interesting for me and whether I'm good enough in it.
 
 
In addition, I knew that even by themselves my games would be bad (and
? many of them are really bad
), Then at least the task posed deserves attention. Although I can not say that I learned to create 100 games more than I would if I chose a different path, but one of the main qualities of James from 2012 was ambitiousness. Thanks to the project, I got on the list of ...[/h]
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As I am a UDP game server on Golang wrote

As I am a UDP game server on Golang wrote

Introduction


 
Recently started learning the Go programming language and for practice I decided to try writing a client-server application on it. Since I like computer games and in particular the good old "Snake" in which he played on an old black and white phone, he decided to make it her name. Yes, you heard right, it's about the game "Snake" that is divided into server and client part communicating with each other using the UPD protocol.
 
Code
 
...[/h]
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